Four ways to play
Every account picks one of four modes when it is created. No mode changes how combat works — 99 Strength hits the same on all four. A mode decides how fast you level, who you can trade with, and a few rules about what you may buy or pick up. Every mode can train combat and fight other players in the Wilderness.
At a glance
| Standard | PvP path | Iron Man | Group Iron Man | |
|---|---|---|---|---|
| Combat XPAttack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer | 5x | 7x | 1x | 1x |
| Skilling XPEvery other skill, Slayer included | 2.5x | 2.5x | 1x | 1x |
| Trading with players | Yes | Yes | No | Your group only |
| Grand Exchange | Yes | Yes | No | No |
| Picking up other players’ itemsDrops, PvP loot, player-sold shop stock | Yes | Yes | No | Your group’s only |
| NPC shops | Any | Any | The Iron Man shop list, the shop’s own stock only | The Iron Man shop list, the shop’s own stock only |
| Quests | Earned | Combat-unlock requirements waived (list below); every quest still earned | Earned | Earned |
| Can the choice be changed? | No | No | Once, one way: de-iron to Standard | No |
| PvP in the Wilderness | Yes | Yes | Yes — but you cannot take another player’s loot | Yes, as an Iron Man |
| Hiscores | Overall | Overall + PvP | Overall + Iron Man | Overall + Group Iron Man |
Your choice is permanent
A mode cannot be switched, because modes level at different speeds — a mode you could leave is a mode everybody would enter whenever it happened to be faster.
- Iron Man → Standard (“de-iron”) is the one exception.
Type
::deiron request; after 7 days you may complete it with::deiron confirm(cancel any time with::deiron cancel). It is one-way: a de-ironed character can never be an Iron Man again, and the change is recorded.::deiron permanentgives the option up for good instead. - Group Iron Men cannot de-iron. Leaving your group
(
::group leave) keeps you a Group Iron Man on your own. - A staff reset of your account setup does not give you a second starter kit or anything else you already had.
The combat XP lock
::xplock <stat|all|none|list> stops a combat stat gaining experience
— useful for pures and skillers. A locked stat gains nothing from any
source: combat, spells and prayers, burying bones, quest rewards, lamps and any
other reward.
Only the seven combat stats can be locked; skills never are. Magic includes non-combat spells and Prayer includes bones. You can unlock again at any time.
Group Iron Man: group rules
- The group’s shared storage belongs to the group. Leaving takes nothing from it.
- Only the founder invites. If the founder leaves, the longest-standing member becomes founder.
- You can only ever belong to one shared group. Once you have been in a group with anyone else, you cannot found or join another — items taken from one group must never reach a second. A group nobody else joined does not count.
- If your account stops being a Group Iron Man, you leave your group immediately.
Iron Man shop list
Iron Men and Group Iron Men may buy only from these shops, and only the shop’s own stock — never what other players sold to it. Selling is allowed anywhere. New shops are added only after a review.
- Lumbridge General Store — basic supplies at the shop’s own stock level.
- Bob’s Brilliant Axes — the first gathering tools, which nobody else can give an Iron Man.
The PvP path’s quest rule
A new PvP-path character has the quest requirements waived for the combat equipment, prayers and spellbooks below. A waiver is not a completion:
- the quest is not completed — it stays in your quest list, and you can still do it for its real rewards;
- you get no quest experience, items, quest points, completion messages or achievements from a waiver;
- every other quest is earned, including every GG quest (such as Below the Castle).
| Quest (requirement waived) | What it opens |
|---|---|
| A Taste of Hope | Ivandis flail |
| Animal Magnetism | Ava’s attractor and accumulator |
| Another Slice of H.A.M. | Ancient mace |
| Beneath Cursed Sands | Keris partisans |
| Big Chompy Bird Hunting | Ogre bow |
| Contact! | Keris |
| Demon Slayer | Silverlight |
| Desert Treasure I | Ancient Magicks; the ancient staff |
| Dragon Slayer I | Green d’hide body, anti-dragon-fire and wyvern shields |
| Dragon Slayer II | Ava’s assembler, ferocious gloves |
| Grim Tales | Dwarven helmet |
| Heroes’ Quest | Dragon battleaxe, dragon mace |
| In Aid of the Myreque | Gadderhammer |
| King’s Ransom | Chivalry and Piety |
| Legends’ Quest | Dark dagger |
| Lost City | Dragon dagger, dragon longsword |
| Lunar Diplomacy | The Lunar spellbook; lunar armour |
| Merlin’s Crystal | Excalibur |
| Monkey Madness I | Dragon scimitar |
| Priest in Peril | Wolfbane |
| Rag and Bone Man II | Ram skull helm |
| Recruitment Drive | Initiate armour |
| Regicide | Dragon halberd |
| Roving Elves | Crystal bow and shield |
| Secrets of the North | Ancient sceptre |
| Shadow of the Storm | Darklight, arclight |
| Sins of the Father | Blisterwood flail and sickle |
| The Final Dawn | Arkan blade |
| The Fremennik Exiles | Neitiznot faceguard, V’s shield |
| The Fremennik Isles | Helm of neitiznot |
| The Fremennik Trials | Fremennik helms, Dagannoth armour sets |
| The General’s Shadow | Shadow sword |
| The Great Brain Robbery | Barrelchest anchor |
| The Knight’s Sword | Falador sword, blurite crossbow |
| The Slug Menace | Proselyte armour |
| Underground Pass | Iban’s staff |
| Wanted! | White armour and weapons |
| While Guthix Sleeps | Purging staff, emberlight, scorching bow |
| Zogre Flesh Eaters | Composite ogre bow |
Not waived: Song of the Elves — it gates only crystal axes, which are woodcutting tools, and the PvP path skills on the same boards as Standard.
Also worth knowing: a waiver counts wherever the game asks “has this quest been done?”, so where a boss’s entrance names one of these quests (Regicide, Dragon Slayer II, While Guthix Sleeps, Secrets of the North, The Final Dawn, Priest in Peril), a PvP-path character meets that requirement too. Rigour, Augury and Preserve are learned from their scrolls in every mode.
Accounts created before this change keep exactly what they already have.